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Desirability Factors #1200
Updated: 6/6/03 OS/platforms(s): All Versions: All

Contributor/author(s): David Worsley (Duvad)

The following is a listing of zones and their desirability factors. If too many of these factors are opposing the desired factor, there is a lower chance of higher-wealth development, or any development at all.

Residential Desirability:

  • Air Pollution-low
  • Crime-low
  • Education-high
  • Garbage-low
  • Healthcare-high
  • Land Value
  • Residential YIMBY/NIMBY effects
  • Radiation-none
  • Commute time-short
Commercial Desirability
Commercial Service:
  • Air Pollution-low
  • Crime-low
  • Garbage-low
  • Land Value-high
  • Distance to Commercial Office-small
  • Distance to Residential-small
  • Radiation-none
  • Traffic Volume-high
  • Commercial YIMBY/NIMBY effects
Commercial Office:
  • Air Pollution-low
  • Crime-low
  • Garbage-low
  • Land Value
  • Distance to other Commercial Office
  • Radiation-none
  • Traffic Volume-high
  • Commercial YIMBY/NIMBY effects
Industrial Desirability
Agriculture:
  • Air Pollution-low
  • Crime-low
  • Garbage-low
  • Land Value-low
  • Traffic Volume-low
  • Freight Trip Length-short
  • Slope-flat, small hills
Dirty Industry:
  • Crime-low
  • Garbage-low
  • Land Value-low
  • Radiation-none
  • Slope-flat
  • Freight Trip Length-short
Manufacturing Industry:
  • Air Pollution-medium/low
  • Crime-low
  • Land Value-moderate
  • Garbage-low
  • Radiation-low
  • Slope-flat
  • Freight Trip Length-short
High Tech Industry:
  • Air Pollution-low
  • Crime-low
  • Land Value-high
  • Freight Trip Length-short
  • Residential YIMBY/NIMBY effects
  • Slope-flat

See also
Mid-game tips
Ways to increase environmental rating, and convert to high-tech industry.
How To Get Wealthy Cities
Make a bigger difference, TREES.

Knowledge Tree

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